Alright, well this is the final review in my Ocarina of Time Dungeons series, covering the final dungeon of the game, Ganon’s Castle. Honestly, I had no idea I would be able to write this much about it (over 1000 words); I’ve never had a warm opinion — or even just a particularly strong one — about Ganon’s Castle. It’s just the place at the end of the game to me. But digging in and analyzing it actually shed some light on the dungeon for me personally, and I think I like it more now. Anyway, in-depth analysis incoming. You can read it yourself here.
I actually wrote this way at the last minute, barely finishing the editorial in time. I’m impressed with myself for this one, because I think it turned out better than some of my other dungeon reviews, and in such a hurry, too.
Now I need to figure out what game to cover next in Axle’s Dungeon Reflections. I was thinking of tackling Majora’s Mask, simply because it’s related to Ocarina of Time. Maybe that would be ideal because it’s October and, you know, Majora’s Mask, creepiness, Halloween masks, etc. Haha. Well, give me your thoughts in the comments.
Since it’s October and I effing love Halloween, I’m going to be covering season-relevant topics as often as I can this month, so to start, how about a little more Resident Evil? For this Song Spotlight, I’d like to cover some of my favorite songs from the Resident Evil series, the safe room/save room themes.
I always thought these tunes were especially iconic and important in the Resident Evil games. Particularly in the games that used the old gameplay format, you’d always have one of these songs. They play in rooms — typically with typewriters (save points) and item storage boxes — where you’re safe from any enemies. The song is typically designed to fit that tone, to make you feel safer, but there’s some interesting variety between the different ones. Continue reading to check out a few that I thought were noteworthy.
Alright so I published the second to last of my Ocarina of Time Dungeons editorials, the Spirit Temple. In this review of the dungeon, I go over a bit of how popular it is, but how, to me, it just seems pretty basic. It’s very epic and really does bring its Egyptian style together with the gameplay for a sort of trap-ridden tomb feel, but I thought that overall, especially regarding its layout, it was still very straightforward as a dungeon. It had a great boss with a lot of personality though, I thought. Anyway, click here to read it, and tell me what you think!
I actually wrote this the night before and lost a bit of sleep getting it done, so y’all had better appreciate! (I’m kidding; tell me what you thought anyway!) And like I said, this is the second to last of my Ocarina of Time dungeon reviews, the last one being Ganon’s Castle. I don’t know what game I’m going to tackle next in Axle’s Dungeon Reflections. Might be Majora’s Mask, but I dunno. Any thoughts? Tell me in the comments!
One thing I’ve always loved about the Resident Evil series is its monsters. I love monsters in general, so when I first played the original Resident Evil I was sad that it seemed like it only had zombies, something I’ve never particularly regarded as a monster, or at least not my kind of monster… Of course, as it turns out, the original had plenty of other monsters once you got later in, and the rest of the series has continued to include great creatures throughout (and this is actually one thing the modern Resident Evil games haven’t particularly let up on).
These are my top ten favorite monsters of the Resident Evil series. If I was judging purely on concept and creature design, the list might look a lot different (for example, Anubis from the first image over there would be on the list instead of being cut), but for this list I’m judging the monsters overall, including design, gameplay, and buildup. This won’t include anything from Resident Evil 6, but once I’ve played the game I may update the list if it’s needed. So here we go!