Pokemon Designs: Ninfia

Just published a new Pokemon Designs editorial on Pokemon Dungeon, reviewing the design of Ninfia, the newly-leaked Eevee evolution… at least reviewing what we know about it so far, anyway.

Little is known about this Pokemon right now, including its type, so there’s a lot of speculation at the moment. I talk a bit about what type I think it probably is, and also explain how I feel about how well its design matches up with different types (as an Eeveelution’s design is supposed to).

I didn’t actually expect to have another Gen VI Pokemon to review yet, and had been planning on reviewing the Gen I starter Pokemon, but then this news came out, so… Haha.

Anyway, you can read the editorial here. Enjoy! Tell me what you think about Ninfia!

Twilight Princess Dungeons: Snowpeak Ruins

I posted the next Twilight Princess dungeon review on Zelda Dungeon today, reviewing the game’s fifth dungeon, Snowpeak Ruins. This is one of my favorite dungeons in Twilight Princess and possibly its best, although I don’t think I really realized that until my last run through it this past weekend. This is one of my longest dungeon reviews, but there was a lot for me to say about Snowpeak Ruins.

I really love the second boss theme for this dungeon. It’s a really epic song alongside being really pretty, and it’s just always made a huge impression on me. One of the best battle themes in Zelda history if you ask me. Anyway, you can read the review here. Enjoy! Tell me what you thought of Snowpeak Ruins!

New Pokemon Designs Editorial Series

In addition to the Zelda Dungeon posts and videos on my YouTube channel that I just posted about, I’ve also just recently started a new series of editorial posts on Pokemon Dungeon, entitled Pokemon Designs, in which I discuss Pokemon monsters, their designs, their lore, and just examine and review them. It’s sort of like Axle’s Dungeon Reflections on Zelda Dungeon, but instead of examining dungeons in detail, I’m examining Pokemon!

The two posts I’ve done so far for the series are preliminary reviews, analyzing what little we know about the few Gen VI Pokemon that have been announced. Links:

Pokemon Designs: Gen VI Starters
Pokemon Designs: Gen VI Legendaries

Two New Favorite Zelda Moments Editorials

Oh wow. Sorry for not posting on here in a little while. Honestly that whole October thing burned me out… probably because I didn’t plan ahead at all and had to write all that on the spot. Poor planning = Bad. Anyway, in the time since, I have posted a few things on Zelda Dungeon that I’ll post up some links to. First up is two editorials that I posted between Axle’s Dungeon Reflections posts. They’re both Favorite Zelda Moments editorials:

Favorite Zelda Moments: Entering the Dark World
Favorite Zelda Moments: Guards Duck Out of Helping Ilia

Majora’s Mask Dungeons: Snowhead Temple

The Snowhead Temple review went up today on Zelda Dungeon. Again, totally just played through the dungeon to be familiar with it before I wrote this editorial. I actually thought it was a fairly forgettable dungeon in a lot of ways, not being particularly noteworthy or flashy in any respect… though it doesn’t really have specific flaws that make it forgettable.

The dungeon can be frustrating, though. It was the first dungeon of the game that I needed a walkthrough to complete when I first played through it. Anyway, you can read it here. Enjoy!

Playing As Monsters In Games

I’ve made no secret of my immense love for monsters in general, having dedicated the tail end of October to featuring some of my favorites. Yesterday I featured the doppelganger from Dungeons & Dragons, and he ties into what I want to write about here.

A more accurate title might be “Why can’t we play as monsters in games?”. Sometimes you’re given the optional of playing as some kind of non-human cartoon character — like Yoshi, or Spyro, or Kirby — but typically these are cutesy. The rest of the time you’re just playing as a human. It’s exceedingly rare to play as or have control of a truly inhuman, monstrous character. I think that’s really unfortunate.

Continue reading

Majora’s Mask Dungeons: Woodfall Temple

For October, I’m going to be covering Majora’s Mask next on Axle’s Dungeon Reflections, and I just posted the first one today. My review of the Woodfall Temple is pretty lengthy and detailed, but hopefully it’s entertaining. Wrote this at the last minute again. Haha. I also couldn’t remember this game’s dungeons terribly well right now, for whatever reason, so I’m replaying Majora’s Mask again to make sure I’m refreshed. Still fun, of course. I might make a practice of doing this with Axle’s Dungeon Reflections in general from now on. Anyway, you can read it here.

Favorite Zelda Moments: The Death Sword Appears

Earlier today I posted an editorial over on Zelda Dungeon in place of the mailbag (which I was unable to do because I’m sick), another one of my Favorite Zelda Moments editorials, this time a Halloween-relevant one about the Death Sword’s appearance in Twilight Princess. This has always been one of my favorite Zelda moments, so I thought I’d discuss it in time for Halloween since it’s so spooky. You can read it here.

I’ve also always love the Death Sword’s music. So honestly, you should just consider this a Song Spotlight, too. I’m being a cheapskate today. It’s okay, I hate me too.

So what did you think of the Death Sword? Did you think it was scary, or that its appearance had good atmosphere? Tell me in the comments!

8 Scary Settings That Would Be Cool In Zelda

Last night I wrote up a simple article for the article post today. I’m actually hoping to crack down on some of the articles that have been submitted to us, but I had to write this first because, well, time was up. Writing this was hell for once because I was dead tired and unable to concentrate much, so I had to go to sleep and make it actually good in the morning (for which I had some help). Either way I think it turned out decently though. Exactly as the name says: A bunch of ideas for Zelda’s frequent scary locations. You can read it here. Enjoy!

Ocarina of Time Dungeons: Ganon’s Castle

Alright, well this is the final review in my Ocarina of Time Dungeons series, covering the final dungeon of the game, Ganon’s Castle. Honestly, I had no idea I would be able to write this much about it (over 1000 words); I’ve never had a warm opinion — or even just a particularly strong one — about Ganon’s Castle. It’s just the place at the end of the game to me. But digging in and analyzing it actually shed some light on the dungeon for me personally, and I think I like it more now. Anyway, in-depth analysis incoming. You can read it yourself here.

I actually wrote this way at the last minute, barely finishing the editorial in time. I’m impressed with myself for this one, because I think it turned out better than some of my other dungeon reviews, and in such a hurry, too.

Now I need to figure out what game to cover next in Axle’s Dungeon Reflections. I was thinking of tackling Majora’s Mask, simply because it’s related to Ocarina of Time. Maybe that would be ideal because it’s October and, you know, Majora’s Mask, creepiness, Halloween masks, etc. Haha. Well, give me your thoughts in the comments.