Again, it’s been a while! I’ll get back on blogging my run through this game now. So last time I cleared the Twilight Cathedral and had another talk with Samael in which War looked like he was going to kill Mark Hamil… I mean The Watcher… but didn’t (which I bet is going to bite him in the #*$ later). I acquired my “holy jeez yusssss you are so screwed” form (Chaos Form, which turns me into a large invincible demon for a short amount of time), and set off to find the “Black Hammer”, Ulthane. Bro has a nifty subtitle, whoever he is.
So I went through a brief yet extremely confusing industrial transition area in a tunnel, complete with a giant rotating fan… thing (at least it was confusing for me… both to figure out how to get through it and just in concept; what’s a giant fan… thing… doing there in a human city?), and moved on to the Drowned Pass. Instead of working my way through the enemies along the pathway and moving down to the water, I jumped straight in from the top, promptly making my navigation through this area way more confusing than it had to be! Eventually, after much pain, I made sense of it, found a bunch of secrets, killed all the bad goat men and fat exploding monster people, and moved on to Anvil’s Ford.
Words of wisdom right there.
So it’s been a while since I last wrote about my run through Kingdom Hearts 3D. While I did stop playing for a little while, I’ve still made a lot of progress since then, so I’ll try to run through as much as I can here. After I completed Lela City of Clockses dfsfgnfd (no idea how to spell it still, without looking at it anyway), I went straight to The Grid, my most anticipated world in this game. I entered with Sora first, but my Drop Gauge was almost empty and I had the “weather” where all the enemies are super tough, so after getting battered around for a while, I drop and enter with Riku. Continue reading
Little behind on posting these, but hey, who cares? Everyone? Oh.
So after completing Traverse Town I moved onto the next world, Cites las Cloche… Las Cite Cloches…….
La Cité des Cloches. Ugh, mouthful. I know I didn’t comment on Dive Mode before (this game’s method of going to new worlds instead of the Gummi Ships) so I will now. I think it’s a fun minigame and I think it’s good that they’re doing something different than the Gummi Ships for a bit, at least for variety (though I hope to see them again in Kingdom Hearts III). I especially liked fighting a boss in Dive Mode, though I’m a little worried that it means most of the cool Dream Eater bosses I’ve seen aren’t going to be for fighting in the normal battles. At any rate, I love the music for Dive Mode bosses.
So onto the city, starting with Riku, the first thing I notice is that the music is incredible. I mean, I already knew this. I listened to some of the music before even getting the game, so I came to des Cloches prepared: I brought headphones. The music is startlingly dark, but it really fits the world and everything. It’s very cool and it’s a major reason why this world is so cool.
Moving on with Darksiders, I went past The Crossroads into the game’s hub area, the Scalding Gallow, where I fought a barking, mean dude called the Phantom General, evidently the leader of the oddly weak goat men I’ve been fighting. I say they’re oddly weak because the game threw tough Fleshbursters and Gholen at me right away, but held off on introducing the goat-men Phantom Guards unless later, even though the aforementioned enemies are far tougher than them.
Whatever. Met Samael, the kinda generic-looking demon dude who’s supposed to be able to tell me how to kill The Destroyer. He tells me I need to kill The Destroyer’s Chosen, tear their hearts out and bring them to him.
…Cheerful. Sounds legit. If you’re not familiar with Darksiders, the title of this post is probably making some sense now.
So alongside playing Kingdom Hearts 3D, I recently acquired a PS3 and am digging into Darksiders. Playing both games side-by-side, I thought I’d blog my progress in both. Note that this is the original Darksiders; I’ll likely get to Darksiders II shortly after beating it.
Turned off game hints in options — hoping that doesn’t include basic control explanations and therefore bite me in the ass — and am starting the game on Apocalyptic difficulty at the get-go. Anyway, so the first thing I do is watch cool scenes while listening to a man with an epic voice — the epickiest of voices, really — narrate the backstory to me. Good times.
Cue gameplay, and demon hound people from… well, hell… are running at me while I try to figure out how to play. Familiarity with Devil May Cry made it easy to adapt, and soon I’m kicking butt. I mess around with button combinations and go demon form, but it’s a horrible time and it runs out around when I encounter some angels.
Alright, so I continued with Traverse Town and met pretty much its entire cast. I really like these characters. I know that’s not really a credit to Dream Drop Distance specifically, because they come from The World Ends With You, nor can I really vouch for how faithfully they were implemented in this game, but regardless I found them to be very endearing and enjoyable.
Also, thanks to Shiki we’ve discovered that Riku is socially awkward, which makes a lot of sense, but I never really considered it before and it’s pretty funny. Then I found out about the secret underground mail delivery facility nefariously hidden under Traverse Town. Should I be worried?
It’s interesting that, as soon as you’re done meeting all of the characters, Traverse Town basically becomes a dungeon. I’m excited about it because it’s something I’ve been thinking the series has needed to do for a while… to have something resembling traditional area structure within each world individually… towns, overworld, and dungeons. This is pretty close to that, although it’s more reminiscent of Chain of Memories in that the entire world is a dungeon, with a handful of save points and shops scattered around.
Alright, so now that I finally managed to sort out whatever was wrong with the mail order and actually have the game sent to me, I’ve begun playing Kingdom Hearts 3D: Dream Drop Distance, otherwise known as the game with one of the worst titles of the series. A full review will come later, as will my first impressions video. For now, I will be blogging my run through the game.
So I booted up the game and immediately dawww’d at the Fantasia-inspired Mickey Mouse intro (it had a silhouette of Mickey doing his magic thang), and then watched the rest of the intro. It’s set to the intro song of the original Kingdom Hearts — the instrumental version, which I prefer — and runs over mostly the most important, iconic scenes from every game of the series. I actually really liked the popup book design of Destiny Islands during this scene, but otherwise it’s what we’ve seen before.
New Game, away!
Forewarning, this post contains stuff that’s… really immature.