The Snowhead Temple review went up today on Zelda Dungeon. Again, totally just played through the dungeon to be familiar with it before I wrote this editorial. I actually thought it was a fairly forgettable dungeon in a lot of ways, not being particularly noteworthy or flashy in any respect… though it doesn’t really have specific flaws that make it forgettable.
The dungeon can be frustrating, though. It was the first dungeon of the game that I needed a walkthrough to complete when I first played through it. Anyway, you can read it here. Enjoy!
It’s been a while since I did a game review. I intend my reviews to be a notable section of this site at some point, so I thought I’d get back to it and review a game or two for October. However, we’ll be doing two indie games. The first is a humble Flash game called Zombotron.
Zombotron is a shooter-platformer with zero story aside from the basic premise (you’re escaping a zombie-infested mine on an alien world), and it’s crafted as one of those highscore-based games for an online Flash game arcade. However, unlike many such games, it’s the sort of game that’s a worthy experience on its own. Continue reading for the details, otherwise you can play the game here, here, or here. It seems to also be available on other sites if you search for it.
I wasn’t really expecting a lot when I first played Paper Mario: The Thousand Year Door — I’d heard it was a good game, but that was about it — so it came as a surprise when it hooked me as much as it did. It was a game I thoroughly enjoyed. But among all my moments with it, one in particular stands out to me because of how perfect it was.
Twilight Town was an awesome location in the game, as I’m going to get into. But what made it perfect is how I, completely by chance, stumbled into it right during October on the year that I played it. So for me, exploring Twilight Town and its surrounding spooky areas is literally a Halloween memory, and I didn’t plan it to be that way at all.
It really is a perfect Halloween area; more so than most games or areas in games I can think of, it personifies Halloween in almost all respects, with a great balance of whimsy and spookiness. Paper Mario: The Thousand Year Door did a great job of building an interesting world in general, and with an area like this in the game, it’s no surprise that it ended up being my favorite location in the entire Mario series, and I’m going to talk about it at length and you’re going to sit down and listen to me. I mean… please?
What’s this? A Zelda-themed post that isn’t a link to Zelda Dungeon? I wanted to feature one of my favorite Zelda monsters, and a post like this wouldn’t really fit in over there, so here you go. Scaldera, boss of the Earth Temple in The Legend of Zelda: Skyward Sword. During all the pre-release info about the game, I saw Scaldera and thought he was going to be awesome. I ended up predicting that he would be one of my favorites of the game… and in the end the only boss I enjoyed more was Lord Ghirahim. But Ghirahim isn’t a monster! Scaldera is! Clearly this was not obvious enough to prevent me from saying it! Continue reading
I’ve talked a lot about Resident Evil for October, but there’s one more thing I want to cover. It’s one of my favorite scenes from any Resident Evil game: The appearance of the first zombie. Not exactly gameplay, at least not right away, but it’s an extremely important moment for setting up the foe you’ll be facing the entire game, making it ultimately impact the game in an extremely significant way. And that’s the question every horror game needs to ask itself: How do you introduce the monster that will scare the player for the rest of the game? Well, this is how: Continue reading
I appeared a lot on the latest Z-Talk podcast on Zelda Dungeon, #26, a Halloween-themed podcast. This is obviously a podcast I would insist to be on a lot, dur. I actually didn’t mean to have this many segments, but I was brainstorming and I had a lot of ideas. At least they’re short! Three Wandering Beast segments and a blooper appearance of sorts. The segments discuss my dissatisfaction with horror themes in Zelda and then the idea of having actual Halloween themes in the games. I actually wrote and recorded these MONTHS ago, not long after I did the Epona one. Anyway, check it out here (alongside the other segments of course!)
Yeah that’s right, a Mega Man song for one of my October Spotlights. Mega Man 7, despite the criticism it gets from the fans of the 8-bit Mega Man games, was one of my favorite games for a long time and out of all the levels found within, I don’t think any appealed to me more than Shade Man’s. I remember when I finally beat the first four Robot Masters in the game, it came as a surprise to me to see there were four new ones, and at the time I thought they were all immeasurably cooler than the first ones. I might have liked Slash Man better at the time, but as a fully-grown lover of the creepy, I now understand how misguided that was.
So in order to make up for that youthful transgression, I’m going to write a short post about his stage theme, one of the neater songs for me in my Super Nintendo days. Check it out here or keep reading for the embed.
Did another new video on Strange Talk! This one’s about Resident Evil 6. I did a bunch of articles before the game came out, covering my thoughts on the modern games and going over my favorite monsters of the series, but I haven’t posted anything about my thoughts on the game itself until now. My current experience with the game only comes from the demo, but considering the demo came out shortly before the game, I think it’s pretty much up to date. You can watch the video here or continue reading for the embed. Continue reading
I’ve made no secret of my immense love for monsters in general, having dedicated the tail end of October to featuring some of my favorites. Yesterday I featured the doppelganger from Dungeons & Dragons, and he ties into what I want to write about here.
A more accurate title might be “Why can’t we play as monsters in games?”. Sometimes you’re given the optional of playing as some kind of non-human cartoon character — like Yoshi, or Spyro, or Kirby — but typically these are cutesy. The rest of the time you’re just playing as a human. It’s exceedingly rare to play as or have control of a truly inhuman, monstrous character. I think that’s really unfortunate.
Dungeons & Dragons might be a pen and paper RPG, but given the whole dungeon-crawling aspect, it’s also a game about monsters (this is clearly an unbiased statement). There are tons of creatures for your Game Master to pit you against in the game, and a huge amount of artwork depicting them. I’d like to bring up one of my favorites: the Doppelganger.
Actually, you can also play as a doppelganger character in the game, but at least according to the rules I was playing by, it wasn’t permitted unless the character received huge penalties. I’m still very sore about this, even though I haven’t played in a while. I have no idea if that’s true of all other rulesets or not, because quite frankly I’m the guy in the campaign who’s always asking “…how do I do that?”, so if any of you out there are experienced with pen and paper RPGs, please tell me if there’s a reasonable way for me to play as a doppelganger in like… any of them. I have a burning need to be able to play as this. Anyway. Back to the doppelganger itself.