Finally here’s that Kingdom Hearts 3D video! It’s not a first impressions, but more like a midway impressions. I definitely have a lot of good things to say about the game, but I have a handful of criticisms as well. I haven’t finished the game yet so my eventual review may differ. There is also a lot of humor in the video, and in my humble opinion it’s one of my best videos ever. Enjoy, and be sure to tell me your thoughts on the video and the game! You can watch the video here or check out the video embed after the jump.
Little behind on posting these, but hey, who cares? Everyone? Oh.
So after completing Traverse Town I moved onto the next world, Cites las Cloche… Las Cite Cloches…….
La Cité des Cloches. Ugh, mouthful. I know I didn’t comment on Dive Mode before (this game’s method of going to new worlds instead of the Gummi Ships) so I will now. I think it’s a fun minigame and I think it’s good that they’re doing something different than the Gummi Ships for a bit, at least for variety (though I hope to see them again in Kingdom Hearts III). I especially liked fighting a boss in Dive Mode, though I’m a little worried that it means most of the cool Dream Eater bosses I’ve seen aren’t going to be for fighting in the normal battles. At any rate, I love the music for Dive Mode bosses.
So onto the city, starting with Riku, the first thing I notice is that the music is incredible. I mean, I already knew this. I listened to some of the music before even getting the game, so I came to des Cloches prepared: I brought headphones. The music is startlingly dark, but it really fits the world and everything. It’s very cool and it’s a major reason why this world is so cool.
Alright, so I continued with Traverse Town and met pretty much its entire cast. I really like these characters. I know that’s not really a credit to Dream Drop Distance specifically, because they come from The World Ends With You, nor can I really vouch for how faithfully they were implemented in this game, but regardless I found them to be very endearing and enjoyable.
Also, thanks to Shiki we’ve discovered that Riku is socially awkward, which makes a lot of sense, but I never really considered it before and it’s pretty funny. Then I found out about the secret underground mail delivery facility nefariously hidden under Traverse Town. Should I be worried?
It’s interesting that, as soon as you’re done meeting all of the characters, Traverse Town basically becomes a dungeon. I’m excited about it because it’s something I’ve been thinking the series has needed to do for a while… to have something resembling traditional area structure within each world individually… towns, overworld, and dungeons. This is pretty close to that, although it’s more reminiscent of Chain of Memories in that the entire world is a dungeon, with a handful of save points and shops scattered around.
Alright, so now that I finally managed to sort out whatever was wrong with the mail order and actually have the game sent to me, I’ve begun playing Kingdom Hearts 3D: Dream Drop Distance, otherwise known as the game with one of the worst titles of the series. A full review will come later, as will my first impressions video. For now, I will be blogging my run through the game.
So I booted up the game and immediately dawww’d at the Fantasia-inspired Mickey Mouse intro (it had a silhouette of Mickey doing his magic thang), and then watched the rest of the intro. It’s set to the intro song of the original Kingdom Hearts — the instrumental version, which I prefer — and runs over mostly the most important, iconic scenes from every game of the series. I actually really liked the popup book design of Destiny Islands during this scene, but otherwise it’s what we’ve seen before.
New Game, away!
Some of you might remember my last Strange Talk video about Kingdom Hearts 3D in which I talked about how I don’t hate it anymore. Honestly though, for me the game has just been gaining more and more speed, and now, only a few days from release, I can’t freaking wait to play it.
A large part of the reason why comes from me playing the demo on the 3DS eShop. Before then, yeah, I thought the game looked good, but I didn’t know how it would play yet. Wow that changed. The Kingdom Hearts 3D demo was very well-made in that it really shows you all the key parts of the gameplay, and it completely sold me on this game; I’m going to have a blast playing this.
One of my favorite additions is the Flowmotion, where you can ricochet off walls and surf on rails. This makes traveling through areas a breeze, and actually entertaining, but it has a much more significant impact on the combat.
Posted another new Strange Talk video on my channel a few hours ago (and you should expect another E3-related video tomorrow as well). This one’s about Kingdom Hearts 3D: Dream Drop Distance and basically goes over my initial negative thoughts about the game from several months back as well as my new excitement about it. You can watch it here or continue reading to check out the video embed. Continue reading