Okay, let’s try this again. I’m going to resume some posting on this site. You know. My personal blog. For posting things.
Here’s a collection of all the posts I’ve made on other websites during my absence, just like I did last time. However, I think this is going to be the new format for my posts containing stuff from other sites. Every Monday I’ll do one of these here Offsite Post Roundups, and I’ll include links to any articles, videos, or other posts and contributions I’ve made on other websites since the last Roundup. I may still make posts entirely about anything I found especially noteworthy, sorta like I did before, but otherwise I’ll be doing it this way. Should create less clutter on this site I think. For now we’ll be referring to this long blackout of activity on this site as “The Great Darkness”. That’s not over-dramatic at all. Alright, without further ado:
I posted the next Twilight Princess dungeon review on Zelda Dungeon today, reviewing the game’s fifth dungeon, Snowpeak Ruins. This is one of my favorite dungeons in Twilight Princess and possibly its best, although I don’t think I really realized that until my last run through it this past weekend. This is one of my longest dungeon reviews, but there was a lot for me to say about Snowpeak Ruins.
I really love the second boss theme for this dungeon. It’s a really epic song alongside being really pretty, and it’s just always made a huge impression on me. One of the best battle themes in Zelda history if you ask me. Anyway, you can read the review here. Enjoy! Tell me what you thought of Snowpeak Ruins!
The Snowhead Temple review went up today on Zelda Dungeon. Again, totally just played through the dungeon to be familiar with it before I wrote this editorial. I actually thought it was a fairly forgettable dungeon in a lot of ways, not being particularly noteworthy or flashy in any respect… though it doesn’t really have specific flaws that make it forgettable.
The dungeon can be frustrating, though. It was the first dungeon of the game that I needed a walkthrough to complete when I first played through it. Anyway, you can read it here. Enjoy!
For October, I’m going to be covering Majora’s Mask next on Axle’s Dungeon Reflections, and I just posted the first one today. My review of the Woodfall Temple is pretty lengthy and detailed, but hopefully it’s entertaining. Wrote this at the last minute again. Haha. I also couldn’t remember this game’s dungeons terribly well right now, for whatever reason, so I’m replaying Majora’s Mask again to make sure I’m refreshed. Still fun, of course. I might make a practice of doing this with Axle’s Dungeon Reflections in general from now on. Anyway, you can read it here.
Alright, well this is the final review in my Ocarina of Time Dungeons series, covering the final dungeon of the game, Ganon’s Castle. Honestly, I had no idea I would be able to write this much about it (over 1000 words); I’ve never had a warm opinion — or even just a particularly strong one — about Ganon’s Castle. It’s just the place at the end of the game to me. But digging in and analyzing it actually shed some light on the dungeon for me personally, and I think I like it more now. Anyway, in-depth analysis incoming. You can read it yourself here.
I actually wrote this way at the last minute, barely finishing the editorial in time. I’m impressed with myself for this one, because I think it turned out better than some of my other dungeon reviews, and in such a hurry, too.
Now I need to figure out what game to cover next in Axle’s Dungeon Reflections. I was thinking of tackling Majora’s Mask, simply because it’s related to Ocarina of Time. Maybe that would be ideal because it’s October and, you know, Majora’s Mask, creepiness, Halloween masks, etc. Haha. Well, give me your thoughts in the comments.
Alright so I published the second to last of my Ocarina of Time Dungeons editorials, the Spirit Temple. In this review of the dungeon, I go over a bit of how popular it is, but how, to me, it just seems pretty basic. It’s very epic and really does bring its Egyptian style together with the gameplay for a sort of trap-ridden tomb feel, but I thought that overall, especially regarding its layout, it was still very straightforward as a dungeon. It had a great boss with a lot of personality though, I thought. Anyway, click here to read it, and tell me what you think!
I actually wrote this the night before and lost a bit of sleep getting it done, so y’all had better appreciate! (I’m kidding; tell me what you thought anyway!) And like I said, this is the second to last of my Ocarina of Time dungeon reviews, the last one being Ganon’s Castle. I don’t know what game I’m going to tackle next in Axle’s Dungeon Reflections. Might be Majora’s Mask, but I dunno. Any thoughts? Tell me in the comments!
Hey guys, so we’re onto the Shadow Temple now in my dungeon review series. I talk a lot about how this dungeon does in maximizing its use of themes, talking about how I didn’t feel it was all that scary but should have been. I also compare it to the Bottom of the Well, it’s companion mini-dungeon, and how well it lives up to its buildup. You can click here to go read the full editorial.
I actually wrote this completely at the last minute because I was tied up with something else beforehand, which is why it posted later than normal. Hopefully it doesn’t seem rushed; I like to think I work good under pressure! Tell me what you think!
So like I promised last week, I wrote an editorial reviewing all of Ocarina of Time’s mini-dungeons in one shot. To sum it up, I didn’t like the Ice Cavern, loved the Bottom of the Well, and thought the Gerudo Training Grounds… didn’t really count as a dungeon but were acceptable. You should read the full thing though, so check it out here. We’re nearly done with the Ocarina of Time Dungeons series, too, I realized. Only three more to go after this.
I also realize I forgot to post the last mailbag, so here you go. There’s a bunch of questions about Ganon and Demise this time — among many general questions and a few about items — for a total of 12 questions.
Moving on with Darksiders, I went past The Crossroads into the game’s hub area, the Scalding Gallow, where I fought a barking, mean dude called the Phantom General, evidently the leader of the oddly weak goat men I’ve been fighting. I say they’re oddly weak because the game threw tough Fleshbursters and Gholen at me right away, but held off on introducing the goat-men Phantom Guards unless later, even though the aforementioned enemies are far tougher than them.
Whatever. Met Samael, the kinda generic-looking demon dude who’s supposed to be able to tell me how to kill The Destroyer. He tells me I need to kill The Destroyer’s Chosen, tear their hearts out and bring them to him.
…Cheerful. Sounds legit. If you’re not familiar with Darksiders, the title of this post is probably making some sense now.