Pokemon Designs: Ninfia

Just published a new Pokemon Designs editorial on Pokemon Dungeon, reviewing the design of Ninfia, the newly-leaked Eevee evolution… at least reviewing what we know about it so far, anyway.

Little is known about this Pokemon right now, including its type, so there’s a lot of speculation at the moment. I talk a bit about what type I think it probably is, and also explain how I feel about how well its design matches up with different types (as an Eeveelution’s design is supposed to).

I didn’t actually expect to have another Gen VI Pokemon to review yet, and had been planning on reviewing the Gen I starter Pokemon, but then this news came out, so… Haha.

Anyway, you can read the editorial here. Enjoy! Tell me what you think about Ninfia!

Ocarina of Time Dungeons: Ganon’s Castle

Alright, well this is the final review in my Ocarina of Time Dungeons series, covering the final dungeon of the game, Ganon’s Castle. Honestly, I had no idea I would be able to write this much about it (over 1000 words); I’ve never had a warm opinion — or even just a particularly strong one — about Ganon’s Castle. It’s just the place at the end of the game to me. But digging in and analyzing it actually shed some light on the dungeon for me personally, and I think I like it more now. Anyway, in-depth analysis incoming. You can read it yourself here.

I actually wrote this way at the last minute, barely finishing the editorial in time. I’m impressed with myself for this one, because I think it turned out better than some of my other dungeon reviews, and in such a hurry, too.

Now I need to figure out what game to cover next in Axle’s Dungeon Reflections. I was thinking of tackling Majora’s Mask, simply because it’s related to Ocarina of Time. Maybe that would be ideal because it’s October and, you know, Majora’s Mask, creepiness, Halloween masks, etc. Haha. Well, give me your thoughts in the comments.

Zelda Dungeon Editorial + Podcast Appearance

Over the last week or so I’ve made some smaller contributions to Zelda Dungeon that I thought I should mention real quick:

  • Appeared on Z-Talk, reviewing some of the older Z-Talk segments with a few other people. Also there was an announcement about me playing the “boss battle” in Keaton Quizzes from here on out.
  • I wrote a short editorial to stand-in for the mailbag (which will finally return next week) about expanding the use of dungeons in future Zelda games.

Click the links and check them out! That’s an order. Or not. If you don’t like orders, then it’s not an order. But please check them out anyway.

Ocarina of Time Dungeons: Spirit Temple

Alright so I published the second to last of my Ocarina of Time Dungeons editorials, the Spirit Temple. In this review of the dungeon, I go over a bit of how popular it is, but how, to me, it just seems pretty basic. It’s very epic and really does bring its Egyptian style together with the gameplay for a sort of trap-ridden tomb feel, but I thought that overall, especially regarding its layout, it was still very straightforward as a dungeon. It had a great boss with a lot of personality though, I thought. Anyway, click here to read it, and tell me what you think!

I actually wrote this the night before and lost a bit of sleep getting it done, so y’all had better appreciate! (I’m kidding; tell me what you thought anyway!) And like I said, this is the second to last of my Ocarina of Time dungeon reviews, the last one being Ganon’s Castle. I don’t know what game I’m going to tackle next in Axle’s Dungeon Reflections. Might be Majora’s Mask, but I dunno. Any thoughts? Tell me in the comments!

Ocarina of Time Dungeons: Water Temple

Alright, so it’s time for my review of the Water Temple, as part of my Axle’s Dungeon Reflections series of Zelda dungeon reviews. This one is actually pretty long-winded for these reviews; there’s a lot of baggage with the topic that I addressed alongside my own thoughts on things like the dungeon’s atmosphere.

I talked a lot last week about the Fire Temple not being that impressive without the original song meant for it, and I think the Water Temple would be pretty similar if not for its (impressive) music. Anyway, you can check out the full review here.

Ocarina of Time Dungeons: Forest Temple

Just published the fourth Ocarina of Time Dungeons editorial on Zelda Dungeon. This one’s about the Forest Temple, which, as I’ve admittedly discussed in the past, is my favorite dungeon of Ocarina of Time, and actually my second favorite of the entire series. I also think it’s objectively the best dungeon, aside from it being one of my favorites. Check it out!

While writing this I tried to make it marginally funnier. I feel like a lot of my recent articles have gotten kind of dry. I don’t know if that’s true or not but let me know if it is, and if you think it’s at least a little better here. It’ll probably take practice.

Ocarina of Time Dungeons: Inside the Deku Tree

Did a new editorial on ZD, but not just a normal one. Starting up a new “Dungeons” series, like my Skyward Sword Dungeons series. This time I’m going over Ocarina of Time, and of course starting from the beginning with Inside the Deku Tree.

I don’t really say a lot of intriguing stuff in this one (at least I thought), because it is a basic and simple dungeon, but I did go over that simplicity and examined it along with the infestation theme in the dungeon that I thought was interesting, and a bit unique. And it’s not terribly long. Check it out.