I’ve made no secret of my immense love for monsters in general, having dedicated the tail end of October to featuring some of my favorites. Yesterday I featured the doppelganger from Dungeons & Dragons, and he ties into what I want to write about here.
A more accurate title might be “Why can’t we play as monsters in games?”. Sometimes you’re given the optional of playing as some kind of non-human cartoon character — like Yoshi, or Spyro, or Kirby — but typically these are cutesy. The rest of the time you’re just playing as a human. It’s exceedingly rare to play as or have control of a truly inhuman, monstrous character. I think that’s really unfortunate.
Like you, I have a lot of interests. Possibly also like you (I have no idea; work with me here), many of them subside in favor of newer interests. Some of them definitely stick around, while others only subside temporarily, but certainly there are times with just about any of my interests where I’m just not that into it at a given moment. Possibly when I’m distracted by something shiny, or a cute girl, or lasagna.
There are also times where I sound maybe a little kind of insane. This also may possibly be one of those times. Again, work with me.
So, onto the actual topic… I have a bit of an obsession with Firebrand — an obsession that’s been rekindled by my acquiring Ultimate Marvel vs. Capcom 3, in which he is playable — a awesome little red gargoyle dude who first showed up in the Gargoyle’s Quest games, a subseries of Ghosts ‘n Goblins. It should be noted that I have played neither.