Ocarina of Time Dungeons: Ganon’s Castle

Alright, well this is the final review in my Ocarina of Time Dungeons series, covering the final dungeon of the game, Ganon’s Castle. Honestly, I had no idea I would be able to write this much about it (over 1000 words); I’ve never had a warm opinion — or even just a particularly strong one — about Ganon’s Castle. It’s just the place at the end of the game to me. But digging in and analyzing it actually shed some light on the dungeon for me personally, and I think I like it more now. Anyway, in-depth analysis incoming. You can read it yourself here.

I actually wrote this way at the last minute, barely finishing the editorial in time. I’m impressed with myself for this one, because I think it turned out better than some of my other dungeon reviews, and in such a hurry, too.

Now I need to figure out what game to cover next in Axle’s Dungeon Reflections. I was thinking of tackling Majora’s Mask, simply because it’s related to Ocarina of Time. Maybe that would be ideal because it’s October and, you know, Majora’s Mask, creepiness, Halloween masks, etc. Haha. Well, give me your thoughts in the comments.

Ocarina of Time Dungeons: Spirit Temple

Alright so I published the second to last of my Ocarina of Time Dungeons editorials, the Spirit Temple. In this review of the dungeon, I go over a bit of how popular it is, but how, to me, it just seems pretty basic. It’s very epic and really does bring its Egyptian style together with the gameplay for a sort of trap-ridden tomb feel, but I thought that overall, especially regarding its layout, it was still very straightforward as a dungeon. It had a great boss with a lot of personality though, I thought. Anyway, click here to read it, and tell me what you think!

I actually wrote this the night before and lost a bit of sleep getting it done, so y’all had better appreciate! (I’m kidding; tell me what you thought anyway!) And like I said, this is the second to last of my Ocarina of Time dungeon reviews, the last one being Ganon’s Castle. I don’t know what game I’m going to tackle next in Axle’s Dungeon Reflections. Might be Majora’s Mask, but I dunno. Any thoughts? Tell me in the comments!

Ocarina of Time Dungeons: Shadow Temple

Hey guys, so we’re onto the Shadow Temple now in my dungeon review series. I talk a lot about how this dungeon does in maximizing its use of themes, talking about how I didn’t feel it was all that scary but should have been. I also compare it to the Bottom of the Well, it’s companion mini-dungeon, and how well it lives up to its buildup. You can click here to go read the full editorial.

I actually wrote this completely at the last minute because I was tied up with something else beforehand, which is why it posted later than normal. Hopefully it doesn’t seem rushed; I like to think I work good under pressure! Tell me what you think!

Ocarina of Time Dungeons: Mini-Dungeons

So like I promised last week, I wrote an editorial reviewing all of Ocarina of Time’s mini-dungeons in one shot. To sum it up, I didn’t like the Ice Cavern, loved the Bottom of the Well, and thought the Gerudo Training Grounds… didn’t really count as a dungeon but were acceptable. You should read the full thing though, so check it out here. We’re nearly done with the Ocarina of Time Dungeons series, too, I realized. Only three more to go after this.

I also realize I forgot to post the last mailbag, so here you go. There’s a bunch of questions about Ganon and Demise this time — among many general questions and a few about items — for a total of 12 questions.

Ocarina of Time Dungeons: Water Temple

Alright, so it’s time for my review of the Water Temple, as part of my Axle’s Dungeon Reflections series of Zelda dungeon reviews. This one is actually pretty long-winded for these reviews; there’s a lot of baggage with the topic that I addressed alongside my own thoughts on things like the dungeon’s atmosphere.

I talked a lot last week about the Fire Temple not being that impressive without the original song meant for it, and I think the Water Temple would be pretty similar if not for its (impressive) music. Anyway, you can check out the full review here.

Ocarina of Time Dungeons: Fire Temple

Today I published another Ocarina of Time Dungeons editorial, about the Fire Temple. Like I said last week, this is my least favorite dungeon in Ocarina of Time, though I can pretty much admit it’s not a bad dungeon. I have a lot of personal gripes but can’t really do a good job of distinguishing them from objective complaints. Either way, hope you enjoy! You can read it here.

I also now have an overall name for all of the Dungeons editorials, “Axle’s Dungeon Reflections” — though the name scheme for individual editorials won’t change — along with a banner and page for the series!

Ocarina of Time Dungeons: Forest Temple

Just published the fourth Ocarina of Time Dungeons editorial on Zelda Dungeon. This one’s about the Forest Temple, which, as I’ve admittedly discussed in the past, is my favorite dungeon of Ocarina of Time, and actually my second favorite of the entire series. I also think it’s objectively the best dungeon, aside from it being one of my favorites. Check it out!

While writing this I tried to make it marginally funnier. I feel like a lot of my recent articles have gotten kind of dry. I don’t know if that’s true or not but let me know if it is, and if you think it’s at least a little better here. It’ll probably take practice.

New ZD Article and Editorial + Mailbag

Just finished a new article on Zelda Dungeon, Zelda Overworlds: Learning From Other Series, where I discuss flaws in some of Zelda’s overworlds and how they can be improved by learning from other game series. I’ve been planning this article for a little while, and I’m really happy with how it came out!

I also did the third Ocarina of Time Dungeons editorial earlier this week, covering Inside Jabu-Jabu’s Belly. And finally there was a new mailbag.

Look forward to tonight and tomorrow, because I’ve got some original posts planned!

Ocarina of Time Dungeons: Dodongo’s Cavern

My second Ocarina of Time Dungeons post went up on Zelda Dungeon yesterday. This time I analyzed Dodongo’s Cavern, going over how it was odd how little it had to do with Dodongos, and talking about how the dungeon feels dangerous, regardless of whether it actually was or not.

This was actually my favorite of the three Child Link dungeons. It might not have been as thematically intriguing as the other two, but it felt more grounded than the fricken’ whale stomach, and it had a little more in the way of serious gameplay than Inside the Deku Tree. Anyway, you can check it out here.

Ocarina of Time Dungeons: Inside the Deku Tree

Did a new editorial on ZD, but not just a normal one. Starting up a new “Dungeons” series, like my Skyward Sword Dungeons series. This time I’m going over Ocarina of Time, and of course starting from the beginning with Inside the Deku Tree.

I don’t really say a lot of intriguing stuff in this one (at least I thought), because it is a basic and simple dungeon, but I did go over that simplicity and examined it along with the infestation theme in the dungeon that I thought was interesting, and a bit unique. And it’s not terribly long. Check it out.